Capital One Future Gallery: Personal Data


BigNoodle collaborated with Physical Experience Design team at Capital One, for the first installation at Future Gallery located in Capital One building in San Francisco. The installation constructs its concept around personal data and emphasizes the trade-offs in privacy, security and convenience.

The core experience questions what guests value when it comes to their own personal data. Guests walk into a space and their attention is drawn to a pedestal in the center of the room. As they approach the pedestal, a question appears on the wall prompting guests to choose between security, privacy, or convenience, in relationship to each other. Visual particle filters dynamically change as guests navigate between choices. Votes are cast and immediately reflected in a data visualization along with previous guests submissions.

Client: Capital One (Physical Experience Design)
Agency: BigNoodle
Role: Creative Technologist

Ways of Seeing


Ways of seeing (NOS Visuals X VirtuosoNet) from Osman Koç on Vimeo.

Premiered at the “Ways of Seeing” exhibition in Daejeon Museum of Art, NOS Visuals collaborated with VirtuosoNet, the AI pianist developed in Music and Audio Computing Lab (MAC Lab) from Korea Advanced Institute of Science and Technology (KAIST) in a unique installation.

A selected repertoire from modern composers (Philip Glass, Olivier Messiaen, Sergei Prokofiev, Dmitri Shostakovich) has been created and played by VirtuosoNet as an expressive piano performance from music score on a disklavier grand piano.

The immersive visual environment, created by NOS Visuals, enhances the audiences experience by enabling holistic perception of sound and visuals, as each visual environment is sound responsive and generated in real-time.



Sym, meaning togetherness, strives to create a holistic visual experience as both performance and installation. Sym utilizes custom software to enable movement to directly affect visual imagery, becoming an instrument through real-time manipulation, allowing for artistic expression and improvisation.

The visual environment creates an immersive and participatory experience, blurring the boundaries between performers and audience, encouraging new definitions of live performance and installation art engagement.

Rooted in discovery and imagination, Sym seeks to bridge the gap between the arts and technology, challenging and inspiring our own passions to create and dream.



Coddiwomple from Osman Koç on Vimeo.

Coddiwomple means “to travel in a purposeful manner towards a vague destination”, a nod to the wondering brain. The installation aims to create an inviting space for the audience to participate and play. The incongruous nature of the visual content plays with the audience’s perception of scale. The visuals move like a fluid and seeing each individual particle creates the impression of a molecular scale. The fluid responds to the movements of the audience creating ripples, waves, and crashes. The sheen and colors change in accordance with the speed of the movement.
The interactivity in the installation has a sandbox-like approach. As the nature of this fluid sandbox creates a familiar setting, the unfamiliar aspects of the piece prompt the audience to explore the boundaries and different behaviors of the environment. A sandbox doesn’t have rules, a goal, or a winner. It’s sole objective is the play itself.

The installation utilizes a wide angle lens camera to perceive users in a large area, transforming them from bypassers to participants. The camera image is processed via optical flow algorithm to measure the direction and magnitude of movement in the perceived area. Coddiwomple is about the journey rather than the result, thus the nature of the interactivity is similar to that of a sandbox. It aims to create space for users’ creativity and interaction with others, as the ripples they create turn into waves and crashes on the edges with increasing speed in the movement. The speed of the fluids also change their color, therefore the overall imagery gets brighter as the audiences’ movements intensify.

Unity3D: Generative Branding 2019

I developed a new generative design software to be used in the design and production phases of the branding of Unity3D for 2019. The outputs of the software has been used as prints, website banners and animations to count a few places.

After trying out several directions, we decided to move forward with the softbody & cloth physics with the shiny, reflective look.

I like how the movement aspect of it symbolizes how flexible and versatile Unity is, and the surface reflects the environment, the users.

The generative design software has been developed in Unity 2018.2, using an ultra high resolution spherical mesh and heavily relies on the Obi Cloth asset for the cloth physics. As it was recently introduced, we wanted to experiment and utilize the High-Definition Render Pipeline (HDRP) for the material and rendering.

Marc Cinq-Mars – Creative Director
Osman Koç – Creative Technologist

Splash screen of Unity 2019.x

Youtube banner

GDC 2019 Keynote idle screen

Animated banner for Unite Copenhagen 2019